Stepping from the Tumbleweeds - I'm back.


Howdy! The last published update for Fool’s Gold was almost 2 years ago, but in the time since it has been extensively playtested, tweaked and improved. I’m very excited to share this new version soon - through this long development period I have scrutinised this game down to its core. While many things remain unchanged, I believe the new rules will yield my much-clarified vision of how the game should run.

Fool’s Gold is probably one of my longest running published projects, and likely the one which has had the most eyes on it over time. I’m still very enthusiastic about the TTRPG medium and have been learning a lot from unfamiliar games run by my friends. I feel certain that v10 is a big improvement on v9 in a lot of important ways. If of interest I can go into these, but if I had to condense some key realisations/changes:

  • A much bigger involvement of MECH UPGRADES in the core rules - everybody should get some superpowers!
  • Improved RESISTANCE types, more efficient and less confusing
  • Improved CLASSES with better, more interesting, better-balanced Advances
  • New, experimental rules for MECHANICALLY-REWARDED CHARACTER DEVELOPMENT
  • Revamped rules for Mech transformation + Soul stress

Some of the changes will look subtle on “paper” but they’re the product of a year or two of thinking and testing. I invite you to try v10 for yourself once it’s out - it’s the best Fool’s Gold has ever been. Thank you!

Files

Fool's Gold v9.1 49 MB
Oct 05, 2023

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